#include "GameRuntimeScene.h"


GameRuntimeScene::GameRuntimeScene(void)
{
}


GameRuntimeScene::~GameRuntimeScene(void)
{
}

bool GameRuntimeScene::init()
{
	bool tRet = false;
	do
	{
		CC_BREAK_IF(!CCScene::init());

		GameRuntimeLayer *pLayer = GameRuntimeLayer::create();
		this->addChild(pLayer);

		tRet = true;
	} while (0);

	return tRet;
}
